[gurps] Delta-V the key to a pirate universe?
Onno Meyer
Onno.Meyer at gmx.de
Sat Oct 3 05:49:01 CDT 2009
What about this one?
* FTL is by hyperdrive. Hyperdrive works only far away from planets
and suns (to the order of 10 million miles / 0.1 AU). Hyperdrives
are fairly precise, very hard to detect, but come with an
inconvenient calculation/preparation time.
* STL uses a range of reaction engines (plus lightsails for exotic
jobs). Usually fusion rockets or optimized fusion rockets, since
water reaction mass is almost free. Fusion rockets are relatively
easy to detect.
* A typical commercial craft is 33% unloaded ship, 33% reaction mass
and 33% cargo. If it goes from low orbit of one world to low orbit
of another, travel speed is a quarter of total delta-V, about 16
km/s. That means each STL trip means a week or so of coasting.
* Pirates are up to 60% reaction mass, three times the delta-V, and
they go to the trouble to refuel in the outer system before a
hunt.
The pirates lurk just outside the FTL exclusion bubble, with a
constantly updated 'hyperdrive solution' to jump out. They wait
until an inbound freighter has burned the third quarter of its
delta-V reserve before they try an intercept.
The freighter might detect the pirate and call for help, or there
are patrols out there, but the numbers game makes it likely that
the pirate can intercept the freighter before a warship can get
the pirate. Dumping cargo is an option, but then the pirate can
try to salvage the abandoned stuff (possibly even legally, since
it did nothing more illegal than speeding).
If all works out well, the pirate will intercept the freighter
perhaps a day into the FTL bubble. If demands to surrender are
accepted, the pirates board and either steal the most valuable
cargo, or take hostages, or dump most/all cargo, transfer fuel
and steal the ship. If the pirate is forced to shoot, it might
be able to salvage some cargo afterwards.
Every now and then, a pirate hunter is in position to do to the
pirate what the pirate did to the freighter. The pirate is a
harder target than a freighter, with more delta-V to spend, but
the warship is a better hunter, too, possibly with AM drives or
the like, and real military sensors and weapons. So a warship in
position to do something will definitely spoil the attack, and
it might get the pirate.
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