[gurps] Re: Goat Headed Races
Nigel McCarty-Eigenmann
n.mccartyeigenmann at ntlworld.com
Sat Oct 3 04:55:27 CDT 2009
> I've got some Instrumentality-esque animal-based underpeople now and
> again. Typically their animal features arent that strong, but for a
> particularly goat group, I'd probably use the old FANTASY FOLK minotaur
> template, and swap Absolute Direction for Perfect Balance.
Yes... I need the Absolute Direction. I've dropped it to a Common trait
though. Setting requirements.
> > Advantages: Absolute Direction [5]; Acute Hearing 2 [4]; Acute Taste and
> > Smell 2 [4]; Damage Resistance 1 (Partial, Skull Only, -70%) [2]; Damage
> > Resistance 1 (Tough Skin, -40%) [3]; Peripheral Vision [15]; Reduced
> > Consumption 1 (Cast Iron Stomach) [2]; Striker (Horns; Cutting; Cannot
> > Parry, -40%) [5].
>
> I think cutting on the horns is a bit much, unless they artificially
> sharpen them.
They do, but Ibex horns do get edges
> > Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Odious
> > Racial Habit (Will Eat Anything Organic) -2 [-10]
>
> Hideous is more appropriate for individual appearance than racial
> appearance. With the horns, hair, and tail, I'd think that a goat man
> would be out of the uncanny valley and not creep people out with his
> goatlike features, but would rather look apprpriately goatlike for a
> being of such heritage. And like Emily said, for -10 points, they would
> be making a pointedly disgusting spectacle each time they eat.
Already edited.
McE
More information about the GurpsNet-L
mailing list