[gurps] My first experiments with Gurps Spaceships 4e - a Mecha
Onno Meyer
Onno.Meyer at gmx.de
Wed May 27 09:28:05 CDT 2009
Anthony wrote:
> Alternately, you'd add a somewhat complex way of adjusting DR based on
> what modules a ship has. That has the distinct virtue that you can do it
> at the end.
I've just done a TL11^ aerospace fighter which is a remarkable match
of the old Vehicles counterpart. Sure, many details differ, from the
DR values to the number of crew stations, but the look-and-feel is
the same.
So the best way might be to keep in mind that Spaceships is not (and
should not become) a generic vehicle design system. I guess David
knows that, but the pdf-by-pdf expansion might be a slippery slope.
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