[gurps] My first experiments with Gurps Spaceships 4e - a Mecha

Clinton N. Fell FELL_CLINTON_N at cat.com
Wed May 20 17:47:17 CDT 2009


Well with the addition of Mecha to the Gurps 4e Spaceships collections I 
decided to try my hand at one for the first time.  I figure since I went 
through the effort I had might as well share it here and see if I am doing 
something wrong.

The Gimp (Ground Intermediate Piloting Trainer - GIMPT-1)

Produced by Fel Armaments as an advanced trainer mech for pilots to learn 
basic weapon, sensor, comms, and ECM operations.  It stand bipedal about 
15 meters tall, masses about 27 metric tons and has a mix of weapon 
systems to allow trainees to practice with a variety of system and allows 
the Gimp to be used in a variety of training applications.  The lack of 
any serious armor, seriously limits it usefulness for actual combat 
however.  Students also complain about the lack of an emergency ejection 
system and the fact that they are sitting directly on top of the Hydrogen 
fuel cell - teachers usually delight in telling them that this design is 
intentional to help protect the pilot from any radiation leaks in the 
fission reactor.

The Gimp is functional enough that it could be used against light skinned 
armor or in guerilla tactics - but in a stand up fight it will find itself 
overmatched in all but the most unusual circumstances.  The retractable 
radiator array can be supplemented with the internal coolant to extend its 
operation during combat-like situations, and the secondary power system is 
used to operate one weapon system at a time (either the rail gun or the 
laser cannon).

Game Stats:
TL - 9, Size Modifier +5 (45 feet tall) 30 tons loaded weight, dST 20, dHP 
20, gHnd 3, gSR 4, Crew 1, Loaded Price $2,232,000
Main reactor can operate without refuel for up to 50 years, the secondary 
fuel cell offers 12 hours of supplemental power.
The Gimp can operate for up to 1 hour with its radiator array retracted 
before its coolant is exhausted.

Armor (conventional steel)
Upper Hull dDR 2 Middle Hull dDR3 Lower Hull dDR3

Weapons
1 3MJ Laser Cannon (fixed - +2 to hit forward middle hull arc) sAcc 0 Rcl 
1  3dD(2) burn damage S range
1 16cm Missile Launcher (forward turret) 5 missiles sAcc 1 Rcl 1 6dDx4 
damage L range
1 4cm rapid fire EM cannon (forward turret) 50 shots sAcc -8 Rcl 3 RoF 5 
6dD damage S range

Reload cost (ammo and coolant): $107,975

Upper Hull
1-2 Armor (steel) dDR2
3) Defensive ECM 
4) Tactical Com/Sensor Array (Com/Sensor rating 5)
5) Coolant Tank (1.5 tons coolant)
6) Chemical Power Plant (fuel cell) 12hr operation 1Power point
(core) Control Room (1 person cockpit) C6 computer Com/sensor 3

Middle Hull
1-3) Armor (steel) dDR3
4-5) Robot Arms dST 20
6) Medium Weapon Battery !! (3 weapons systems, 2 high energy systems)
(core)  Fission Reactor (retractable radiator array) 1 Power point

Lower Hull
1-3) Armor (steel) dDR3
4-5) Robot Legs ! (gHnd 3, gSR 4)
6) Soft Landing System


Thanks,

Clint


More information about the GurpsNet-L mailing list