[gurps] In space no one can hear you go boom!
Nigel McCarty-Eigenmann
n.mccartyeigenmann at ntlworld.com
Tue May 19 17:44:29 CDT 2009
> > The problems arethe restrictions on the available technology as the
> > setting doesn't have a tech base to work from. It has some
> givens but
> > not the base you would expect from being a space based
> environment. Niched knowledge.
>
> Seriously, you're well into the handwave territory here --
> the logical consequence of this setup is "everybody dies".
> Not to say that handwaves are unacceptable in SF, but
> applying realism probably won't tell you much of use for
> setting design.
... I am trying for consistencyy and some level of yes..but.. And if...
But... Consequences...
See the other posts, I'll elaborate.
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