[gurps] In space no one can hear you go boom!

Nigel McCarty-Eigenmann n.mccartyeigenmann at ntlworld.com
Tue May 19 17:44:29 CDT 2009


> > The problems arethe restrictions on the available technology as the 
> > setting doesn't have a tech base to work from.  It has some 
> givens but 
> > not the base you would expect from being a space based 
> environment.  Niched knowledge.
> 
> Seriously, you're well into the handwave territory here -- 
> the logical consequence of this setup is "everybody dies".  
> Not to say that handwaves are unacceptable in SF, but 
> applying realism probably won't tell you much of use for 
> setting design.

... I am trying for consistencyy and some level of yes..but.. And if...
But... Consequences...

See the other posts, I'll elaborate.




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