[gurps] GURPS: Nightbane?

rekres rekres at gmail.com
Wed May 13 02:54:54 CDT 2009


On Tue, May 12, 2009 at 7:57 PM, Bai Shen <baishen.rpg at gmail.com> wrote:
>> I know nothing about the setting, but I hope this may be of some use...
>
> It's a cool setting IMO.
>
>>>1.  Immune to Mind Control.  How do you represent that in GURPS?
>> See B80-81, Resistant, particularly the last paragraph (Mental
>> Resistance). How common is Mind Control?
>
> Ah, okay.  I saw that and missed the part where you could choose Immune
> instead of just a bonus.
>
>>>3.  High magical potential.  Is there a way to do this in the rules?  I
> can
>>>state it in fluff, but that seems hokey.
>> Racial Magery? Depends on which magic system you're using.
>
> Racial Magery doesn't really work.
>
> Basically, in the Palladium system, things work like this.  Everyone has a
> PPE stat.  Most people only have around 5 or so.  Mages have a lot.  Each
> spell costs a certain amount of PPE to cast.  Mages can siphon the energy
> from people to cast spells, through a ritual or simply killing them.
> Nightbane(the race I'm converting first) have a lot of PPE, wether they're
> mages or not.  This makes them really attractive to mages and makes them
> powerful if they do decide to learn spells.
>
> So as you see, magery doesn't really reflect that.

One of the things I did for my PhantaSea campaign: Certain races
instead of having Racial Magery, instead had the advantage Mana
Enhancer.  This basically raises your personal mana level from normal
mana to high mana (or very high).  This doesn't grant you any
spellcasting ability, it just makes any Magery you buy a whole lot
more effective.  The advantage is personal, it affects only you and
whatever you're carrying.


GURPS Magic p.15: Fatigue Points may be bought with the limitation
“Usable only for spellcasting,” worth -10%.
I've used this as the basis of 'Magical' races like some variety of
elves and faeries.  If you say that your psi-stalkers and vampires
feed off of mana, you can use this spellcasting-only fatigue to
represent that mana.  Normal humans would have only about 10 mana,
with Nightbanes having somewhere between 50-100.



-- 
Chris J. Whitcomb
"I try to keep an open mind, but my brain keep falling out!"


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