[gurps] GURPS: Nightbane?
Pauli Hakala
pauli.hakala at dnainternet.net
Wed May 13 01:17:46 CDT 2009
Bai Shen wrote:
>> I am not familiar with Nightbane setting specifically, but I have done
>> a GURPS 3e conversion of the 'Rifts' setting of Palladium, which I'd
>> guess might be close enough. The conversion covers attributes, magic
>> and psionics among other things, but is pretty much still in
>> development, or an 'alpha' version so to speak. (For Rifts equipment
>> and technology, I went with GURPS Vehicles designs instead of any
>> direct conversions from M.D.C./S.D.C..)
>>
>
> Cool. I ran into a guy on RPOL that did a Rifts to 4e conversion. It was
> rather interesting.
>
> As for the actual conversion, the first snags I've run into have been as
>>> follows.
>>>
>>> 1. Immune to Mind Control. How do you represent that in GURPS?
>>>
>> This is how I'd do this in 3e GURPS;
>> Invulnerability: Any IQ-Resisted, +75 points.
>>
>> Alternatively, if the immunity is not so total, then maybe a high level
>> of Strong Will advantage (with limitations or without) would suffice.
>>
>
> Nah, it's total. But one of the other posters pointed out how to do it in
> 4e.
>
>
>> 3. High magical potential. Is there a way to do this in the rules? I can
>>> state it in fluff, but that seems hokey.
>>>
>> Higher than mundane level of 'P.P.E.' magic points pool. (new houserule
>> attribute/advantage which I use in my GURPS Rifts conversion.)
>>
>> In my GURPS Rifts conversion, I base the PPE on the HT attribute, and
>> additional PPE may be bought for +1 points cost for every 5 PPE points.
>> Average human would have something like PPE:10 to begin with, but
>> a practicing Rifts mage would have something like five or ten times that
>> amount. 'Magic potential' might be as simple to represent as having
>> 20 or 30 PPE to begin with instead of the average amount.
>>
>
> Actually, the typical Nightbane ends up with 50-100 PPE. Knowing the Rifts
> setting you can see where that makes a difference. :)
Definitely. Also makes for a tasty and nourishing meal for
a PSI-Stalker. :)
GURPS 3e mechanic which I used for estimating GURPS Rifts PPE character
point cost indeed was 'Magic Only' limited Fatigue Points with slower
recovery, with the assumption that 5 PPE equals 1 FP in magical power.
This also allows a Palladium mage to learn and cast GURPS spells
(or use GURPS magic items) with PPE energy and vice versa.
-Pauli
--
"Our ship is made out of darkness, she mocks the laws of nature.
With cables, ropes, tackle and sails, she moves on the waves
of the void. On her decks a red crew, dark as if painted with
blood. From among the hooded cloaks of crimson, eyes of
silver gleam darkly.. Oldest of all is Hiram of Malta, the Red
Commander. He knows the secrets of Schwarzchild Radii, of Neutron
Stars and Cepheids. His hidden paths we follow, like ghosts from
space we strike deep, only to disappear again soon, sometimes even
the fear itself is afraid of us.."
-CMX, Punainen Komentaja
(Translated from the Finnish song 'Red Commander' by CMX)
More information about the GurpsNet-L
mailing list