[gurps] GURPS: Nightbane?

Bai Shen baishen.rpg at gmail.com
Tue May 12 19:57:08 CDT 2009


> I know nothing about the setting, but I hope this may be of some use...

It's a cool setting IMO.

>>1.  Immune to Mind Control.  How do you represent that in GURPS?
> See B80-81, Resistant, particularly the last paragraph (Mental
> Resistance). How common is Mind Control?

Ah, okay.  I saw that and missed the part where you could choose Immune
instead of just a bonus.

>>3.  High magical potential.  Is there a way to do this in the rules?  I
can
>>state it in fluff, but that seems hokey.
> Racial Magery? Depends on which magic system you're using.

Racial Magery doesn't really work.

Basically, in the Palladium system, things work like this.  Everyone has a
PPE stat.  Most people only have around 5 or so.  Mages have a lot.  Each
spell costs a certain amount of PPE to cast.  Mages can siphon the energy
from people to cast spells, through a ritual or simply killing them.
Nightbane(the race I'm converting first) have a lot of PPE, wether they're
mages or not.  This makes them really attractive to mages and makes them
powerful if they do decide to learn spells.

So as you see, magery doesn't really reflect that.

Bai Shen


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