[gurps] GURPS: Nightbane?

tbone tbone at gamesdiner.com
Tue May 12 03:39:38 CDT 2009


On 12 May 2009, at 16:24, rekres wrote:

> I had a system for Magical Potential.  It was an advantage that you
> had to buy at character creation whereas Magery you buy up later.  In
> essence, your Magery could never go past your Magic Potential (with
> the possible exception of wishes or divine intervention).

I happened to recently ponder similar concepts, so I'm curious how  
your system works. If I were to make up a rule off the top of my head,  
I'd charge some nominal, Perk-like "down payment" for the traits -  
say, 1 pt. per level of potential in Magery. The PC would later  
purchase the remainder of each level during the game, gaining each  
level when the full cost is paid.

Expanding that into something more generic: I can't think of any merit  
to buying "potential" for something (like a skill) which you could buy  
normally during play, so the concept would be meaningful only to  
"reserve" traits for which the GM strictly enforces "must purchase at  
time of character creation". As for a cost: I don't know, maybe 1/10  
the cost of the full trait?

Again, that's off the top of my head. Is your idea something like  
that? Or is some idea like the above already buried in the rule books  
somewhere?

T Bone
http://www.gamesdiner.com


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