[gurps] GURPS: Nightbane?
Michael Hopcroft
mhopcroft at sandwich.net
Mon May 11 18:33:29 CDT 2009
Bai Shen wrote:
> I like the Nightbane setting, but lately Palladium's ruleset has begun to
> wear on me. I'm looking at converting it to GURPS, but I'm interested if
> anyone has done anything like this before. Anybody started on a conversion
> or know anyone who has?
>
> 3. High magical potential. Is there a way to do this in the rules? I can
> state it in fluff, but that seems hokey.
>
Magical Potential is represented in the standard system for GURPS by
Magery. The more levels of Magery you buy, the better potential you have
when you finally start to actually learn magic. It doesn't mean you know
anything about magic, just that you have a sense for the supernatural
("There's something really odd about that urn, but you can't put your
finger on it" is an example, where if you actually have Skill you know
that the urn is enchanted.).
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