[gurps] GURPS 4E MVA
Anthony Jackson
ajackson at iii.com
Mon Mar 30 20:59:32 CDT 2009
HK piter wrote:
> 5DR seems pretty high for a car, actually.
Standard bumpers can withstand a 2.5 mph impact with a wall without
damage, so for a 53 hp vehicle that's (1.25 * 53 / 100) = 0.66 dice =
1d-1 or 1d-2, and it's basically going to be never damaged, so DR 4-5
isn't crazy, at least for the bumpers themselves; the rest of the front
might be DR 1-2. This may mostly be a problem with the collision rules,
though.
I'm not sure what sedan would have 53 hp, as that implies a weight of
2300 lb or so. 60 hp (3,375 lb) is probably more realistic for a sedan.
However, that doesn't actually matter that much.
For a 1,500 kg ground vehicle hitting a wall, energy at 2.5 mph (1.12
m/s) is 940J, so we can probably assume the bumper is capable of
handling a kilojoule impact.
Now, if instead we hit a 68 kg human while moving at 16.67 m/s,
pre-collision KE is 208.4 kJ. After collision, velocity of combined
system is 16.67 * (1500 / 1568) = 15.95 m/s, KE is 199.4 kJ, so the
total energy in the collision is 9 kJ, which we can expect to cause
significant damage to the car.
> From my own experience this does
> indeed sound right... provided the car was not one of the tin coffins
> that people drive these days but a real car, made properly.
Actually, a modern car with passenger compartment reinforcement and
crumple zones provides superior protection to the occupants -- the
crumple zone absorbs much of the impact, and then you have passenger
compartment reinforcement that occurs after a lot of energy has already
been dissipated. Oddly enough, it also does somewhat less damage to what
you hit -- the basic point of the crumple zone is to take damage so that
more important things don't have to.
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