[gurps] Mule+
Hal
alaconius at roadrunner.com
Mon Mar 16 15:18:20 CDT 2009
> -----Original Message-----
> From: gurpsnet-l-bounces at sjgames.com
> [mailto:gurpsnet-l-bounces at sjgames.com] On Behalf Of Nigel
> Mccarty-Eigenmann
> Sent: Monday, March 16, 2009 4:12 PM
> To: 'The GURPSnet mailing list'
> Subject: RE: [gurps] Mule+
>
> I dont know which might be better...
> I could go either way I guess.
> I dont think the game will suffer either way.
>
> Frankly, the GM ent told me more yet!
>
> He blurbled on about a crashed colony, on a ringworld and the
> end of days from Zombies [never give a GM Resident evil and
> Ringworld].
> Oh - and could I play a Texas Ranger sorta guy...
> I pitched him the character design 'robot cowboy rides into
> town and does good... Doctorin', fixin' or arrestin' at need'
> and suggested the Mule+.
> He said wow and 'would 300pts do...?'
>
> And now I moot the jokiness of cowboy clichés: Stetsons,
> twangy accent, guitar, sixgun, and so-on.
>
> Oh dear... I feel a Poncho coming on... I should not have
> watched the 'dollars' movies over the weekend.
May I suggest that you get your hands on the Warlock Series books by
Christopher Stasheft (sp?). If there was ever a robotic horse that needed
to be statted out, that is the one. :)
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