[gurps] Mule+

Hal alaconius at roadrunner.com
Mon Mar 16 15:18:20 CDT 2009


 

> -----Original Message-----
> From: gurpsnet-l-bounces at sjgames.com 
> [mailto:gurpsnet-l-bounces at sjgames.com] On Behalf Of Nigel 
> Mccarty-Eigenmann
> Sent: Monday, March 16, 2009 4:12 PM
> To: 'The GURPSnet mailing list'
> Subject: RE: [gurps] Mule+
> 
> I don’t know which might be better...  
> I could go either way I guess.
> I don’t think the game will suffer either way.
> 
> Frankly, the GM ent told me more yet!
> 
> He blurbled on about a crashed colony, on a ringworld and the 
> end of days from Zombies [never give a GM Resident evil and 
> Ringworld].
> Oh - and could I play a Texas Ranger sorta guy...
> I pitched him the character design 'robot cowboy rides into 
> town and does good... Doctorin', fixin' or arrestin' at need' 
> and suggested the Mule+.
> He said wow and 'would 300pts do...?'
> 
> And now I moot the jokiness of cowboy clichés: Stetsons, 
> twangy accent, guitar, sixgun, and so-on.
> 
> Oh dear... I feel a Poncho coming on... I should not have 
> watched the 'dollars' movies over the weekend.

May I suggest that you get your hands on the Warlock Series books by
Christopher Stasheft (sp?).  If there was ever a robotic horse that needed
to be statted out, that is the one.  :)




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