[gurps] Re: GurpsNet-L Digest, Vol 69, Issue 13

Eric Funk eric_funk_anti_spam_this_is_a_real_email_address at r3d.net
Thu Mar 5 17:53:50 CST 2009


>>> I seem to recall that there were rules for how much DR a space craft
>>> must have to avoid the Damage from re-entry.  Might it not be
>>
>> VE164, sidebar, second-last paragraph
>
> That is for aerobraking. My shuttle design has enough delta-V
> to brake using engines.
>
> Of course one could assume something like "a failled piloting
> roll during powered reeentry stresses ships like aerobraking,
> a critically failed roll is like ordinary failed aerobraking."


The only other reference I can recall is on p. 23, left side, Recommended 
DR, first paragraph (paraphrased): [...] ships designed to survive reentry 
should have DR100+.

Other rules that may apply:
VE159:
a vehicle that does not have Superior SL or better must make a HT roll at -1 
per 50mph over 650mph, or take 1d dmg/TON


There's also the section on "Loss of Control in the Air" p. 151


>>> possible to extrapolate rules for repairs to armor that undergo a
>>> given amount of continual damage?  I seem to recall something to the
>>
>>> to determine how much damage is done to the armor and needs to be
>>> repaired for each incident of re-entry.
>>
>> then replace that $ of DR, sounds appropriate.
>
> The way the rules work, the frame can be much more expensive
> than the armor. It should wear out, too, since we're talking
> about structural stress.


perhaps you could rule that the body takes damage in HP by the degree of 
failure?


-
Eric Funk
"Knowledge Brings Fear" -- Motto of Mars University, Futurama 



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