[gurps] Entombment spell question
Nils Richter
anarion at uni-muenster.de
Thu Mar 5 17:13:39 CST 2009
Hal wrote:
> The more I see GURPS GRIMOIRE material and the newer spells from GURPS
> MAGIC for 4e, the more I'm inclined towards just dumping the entire
> product line and using my own home brew system from game systems such
> as Chivalry & Sorcery, or Ars Magica, or ARCANUM by Bard Games, or
> what have you.
This is where I really like GURPS: The modularity makes this kind of
tweaking and customizing really easy.
Since you mentioned Ars Magica, I used it for inspiration on how to run
my current game with a lot of GURPS-virgins who did not want to work
their way through 'GURPS Magic'. I did away with Magery and "Spells
skills" and made every College into a Wildcard Skill. A mage could try
any spell from the college, with a penalty equal to the spells Prereq
Count. Which led to the players spending a lot of time browsing the
spell descriptions at the table anyway. So I tweaked it once more. Now
the players just tell me what their character wants to try, roll the
dice and I tell them what happens and how many FP they lose. Very
rules-light and works like a charm.
Nice dice,
Nils.
More information about the GurpsNet-L
mailing list