[gurps] Entombment spell question

Nils Richter anarion at uni-muenster.de
Thu Mar 5 17:13:39 CST 2009


Hal wrote:
> The more I see GURPS GRIMOIRE material and the newer spells from GURPS 
> MAGIC for 4e, the more I'm inclined towards just dumping the entire 
> product line and using my own home brew system from game systems such 
> as Chivalry & Sorcery, or Ars Magica, or ARCANUM by Bard Games, or 
> what have you. 

This is where I really like GURPS: The modularity makes this kind of 
tweaking and customizing really easy.

Since you mentioned Ars Magica, I used it for inspiration on how to run 
my current game with a lot of GURPS-virgins who did not want to work 
their way through 'GURPS Magic'. I did away with Magery and "Spells 
skills" and made every College into a Wildcard Skill. A mage could try 
any spell from the college, with a penalty equal to the spells Prereq 
Count. Which led to the players spending a lot of time browsing the 
spell descriptions at the table anyway. So I tweaked it once more. Now 
the players just tell me what their character wants to try, roll the 
dice and I tell them what happens and how many FP they lose. Very 
rules-light and works like a charm.

Nice dice,
    Nils.


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