[gurps] AI's in GURPS (was Failing autopilots and RVO)

Johannes Trimmel a9300617 at unet.univie.ac.at
Thu Mar 5 16:08:29 CST 2009


On Thu, 5 Mar 2009, Knapp wrote:

> > What is creativity as far as GURPS goes?
>
> That is a great question, period, even without the GURPS bit!
> In is right in there with what is intelligent.
>
> A modern Monti Carlo based go program comes up with moves that no
> human or computer has ever played before and it will not play those
> same moves again, yet they are good moves. Is that creativity?
>

That i would call unpredictability.

Propably you could have a difference in creativity in 2 Monte Carlo
programms, with the more creative program having a better scoring
function. Or propably by calculating longer pathes.

Mostly creativity seems to be about recognizing that some non standard
approach actually has merits in the given situation. The prime reason for
a Monte Carlo program failing at that would be either to fail to notice
that this approach would be successfull in the end and reject it, because
some transient state would have a bad score. So it could be fixed by a
better scoring function, that recognizes the potential the transient state
has, or by searching paths that go beyond that transient state.




One mans groundfloor is an other mans earthmissle
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Johannes Trimmel
@@@@@@@@@@@@@@@@


More information about the GurpsNet-L mailing list