[gurps] Space Transport Costs at TL10
Hal
alaconius at roadrunner.com
Wed Mar 4 09:26:12 CST 2009
> -----Original Message-----
> From: gurpsnet-l-bounces at sjgames.com
> [mailto:gurpsnet-l-bounces at sjgames.com] On Behalf Of Onno Meyer
> Sent: Wednesday, March 04, 2009 1:38 AM
> To: The GURPSnet mailing list
> Subject: [gurps] Space Transport Costs at TL10
>
> I have the first draft of a TL10 shuttle with a 20-ton
> payload for $3M. The maintenance rules in VE are very
> generalized, not for daily reentry, and the more specific
> rules in GT are only for that background (with CG and
> reactionless thrusters), but I guesstimate the cost is below
> $40,000 per launch, i.e. less than $1 per pound.
I seem to recall that there were rules for how much DR a space craft must
have to avoid the Damage from re-entry. Might it not be possible to
extrapolate rules for repairs to armor that undergo a given amount of
continual damage? I seem to recall something to the effect that for every X
points of damage, the armor would ablat somewhat and degrade. So if 2
minutes of exposure to high re-entry heats would inflict Y points of damage,
it should be relatively easy to determine how much damage is done to the
armor and needs to be repaired for each incident of re-entry.
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