[gurps] Failing autopilots and RVO
Hal
alaconius at roadrunner.com
Wed Mar 4 09:22:49 CST 2009
> -----Original Message-----
> From: gurpsnet-l-bounces at sjgames.com
> [mailto:gurpsnet-l-bounces at sjgames.com] On Behalf Of Onno Meyer
> Sent: Wednesday, March 04, 2009 1:17 AM
> To: The GURPSnet mailing list
> Subject: Re: [gurps] Failing autopilots and RVO
>
> > > It comes down to the question if I believe in artificial
> > > intelligence or not. Right now I tend to believe in very good
> > > simulations of intelligence, not the real thing ...
> >
> > I would ask you to give me a standard that I can test a thing by to
> > tell, if I have the real thing or not.
>
> Part of intelligence are creativity and intuition. Those are
> hard to define and hard to test, and not every human displays
> them in equal measure, but when ONE AI brings a paradigm
> shift in science (on the level of Einstein or
> Darwin) or wins a Literature Nobel Prize, we are there.
What I find interesting is this...
GURPS developed rules for describing AI's as having an IQ based on certain
parameters. If you posit AI brains in your campaign world, by the
definition above, the AI has a certain level of creativity. Granted, if the
AI has an IQ of 6, it isn't all that capable nor all that creative, but it
still has a minimal level of creativity involved.
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