[gurps] Failing autopilots and RVO
Knapp
magick.crow at gmail.com
Mon Mar 2 13:41:51 CST 2009
On Mon, Mar 2, 2009 at 8:31 PM, Anthony Jackson <ajackson at iii.com> wrote:
> Knapp wrote:
>
>> This shows up in real life, in the tactics game players
>>>
>>> adopt to defeat boss enemies in MMOs, for example. It shows up in
>>> science
>>> fiction often as well. An example of that is in Michael Z. Williamson's
>>
>> The problem with that is it would not be true, if the program were to
>> use the Monti Carlo to solve the problems.
>
> The only reason it's true in MMOs is because there's little motivation to
> make 'smart' bad guys -- it takes a fair amount of work, and frankly,
> players don't much like being outsmarted by the computer anyway.
>
> The other factor here is that computers are only predictable if you've had
> considerable experience with them. It's not like you're going to be
> publishing the source code for your autopilots, nor is it like you won't be
> updating the logic of your autopilots as people work out ways of beating
> them. Incidentally, this applies to humans as well, you do need to update
> your tactics manuals every so often.
> _______________________________________________
Even modern chess programs can be set to play as different people.
--
Douglas E Knapp
Why do we live?
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