[gurps] Failing autopilots and RVO

Anthony Jackson ajackson at iii.com
Mon Mar 2 13:31:15 CST 2009


Knapp wrote:

> This shows up in real life, in the tactics game players
>> adopt to defeat boss enemies in MMOs, for example.  It shows up in science
>> fiction often as well.  An example of that is in Michael Z. Williamson's
> 
> The problem with that is it would not be true, if the program were to
> use the Monti Carlo to solve the problems.

The only reason it's true in MMOs is because there's little motivation 
to make 'smart' bad guys -- it takes a fair amount of work, and frankly, 
players don't much like being outsmarted by the computer anyway.

The other factor here is that computers are only predictable if you've 
had considerable experience with them. It's not like you're going to be 
publishing the source code for your autopilots, nor is it like you won't 
be updating the logic of your autopilots as people work out ways of 
beating them. Incidentally, this applies to humans as well, you do need 
to update your tactics manuals every so often.


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