[gurps] Failing autopilots and RVO
Zan Lynx
zlynx at acm.org
Mon Mar 2 12:55:37 CST 2009
Knapp wrote:
>> One other thing about computer software that might come into play is that it
>> is predictable.
>
>
>
> This shows up in real life, in the tactics game players
>> adopt to defeat boss enemies in MMOs, for example. It shows up in science
>> fiction often as well. An example of that is in Michael Z. Williamson's
>
> The problem with that is it would not be true, if the program were to
> use the Monti Carlo to solve the problems. Remember that this gets and
> answer by trying lots of random answers and picking the best bet.
> These random answers are not the same every time. I would also think
> that any combat programmer would know not to let the computer be
> predictable but who knows. On the other hand random is very important
> in tactics of any fighter so I can't see them overlooking that fact.
> Makes good fiction but reality?
>
>> --
>> Zan Lynx
>> zlynx at acm.org
>
For the computer, for any decision there is going to be one option that
is "best". Choosing the non-best option may confuse the opponent, but
it still isn't best. Unless the opponent is expecting the "best" tactic
of course.
Sorry, but as a programmer on a government contract are you going to
write software that uses random choices to obtain 80% effectiveness in
the government requirements testing or are you going to write software
that achieves 95% using well chosen almost-always-best tactics?
--
Zan Lynx
zlynx at acm.org
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil."
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