[gurps] Failing autopilots and RVO

Knapp magick.crow at gmail.com
Mon Mar 2 12:42:29 CST 2009


> One other thing about computer software that might come into play is that it
> is predictable.



This shows up in real life, in the tactics game players
> adopt to defeat boss enemies in MMOs, for example.  It shows up in science
> fiction often as well.  An example of that is in Michael Z. Williamson's

The problem with that is it would not be true, if the program were to
use the Monti Carlo to solve the problems. Remember that this gets and
answer by trying lots of random answers and picking the best bet.
These random answers are not the same every time. I would also think
that any combat programmer would know not to let the computer be
predictable but who knows. On the other hand random is very important
in tactics of any fighter so I can't see them overlooking that fact.
Makes good fiction but reality?

> --
> Zan Lynx
> zlynx at acm.org

-- 
Douglas E Knapp

Why do we live?


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