[gurps] TL10 hard science space background

Onno Meyer Onno.Meyer at gmx.de
Sun Mar 1 04:31:22 CST 2009


David wrote:
> The setting doesn't have THS style AIs.  It has pretty capable
> non-sentient stuff.  So, long distance freighters are often robotic,
> but there's lots of human manned craft.  (I have FTL ships, which is
> the only intentional deviation from hard science.  They have ot have
> human crew.)
> 
> There's enough bio-tech to make living in zero-gee a non-problem, for
> those with the right genes (which have been around long enough that
> it's most people.)  So, permanent habitats tend to have spin gravity,
> while ships don't, because it costs money.
> 
> The rest is about right for the setting.

Can you tell more? It does matter if we're talking about ships 
for a colony system or a home system, and some FTL drives may 
be suitable for insystem travel, at least to the outer system.


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