[gurps] [VEHICLE] of the week 766 - Interstellar Assault Transport
Onno Meyer
Onno.Meyer at gmx.de
Mon Jun 29 14:46:28 CDT 2009
This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-06-29
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the new Spaceships rules. The Spaceship
is considerably larger than the Vehicle -- 12,000 tons 'rounded up' to
30,000 tons -- but deep down they represent the same ship.
Interstellar Assault Transport v1.0 (TL11)
Copyright 2009 by Onno Meyer
The Assault Transport carries a squadron of six dropships and eighteen
gunships and a heavily reinforced space marine company over interstellar
distances. A single Transport is not much against a developed world, but
there are places in the galaxy where one ship can make a difference ...
The Transport has two hangar bays, a dorsal bay for the gunships and a
ventral bay for the dropships. A ramp from the cargo hold to the ventral
hangar allows the rapid loading of ground vehicles. She mounts powerful
hyperdrives to keep up with naval task forces, stealth systems to avoid
detection, and point defense lasers in case the stealth fails. The crew
quarters are distributed in between, into any remaining spaces.
The fusion reactors can recharge one laser shot every 3.2 seconds.
Subassemblies: Body +11.
Powertrain: Six 8,000,000-lb. vectored super reactionless thrusters;
six 40,000-ton hyperdrives; four 720,000-kW fusion reactors; twelve
7,500,000,000-kWs rechargeable power cells.
Occ: 60 bridge RCS, 80 single-occupancy cabins, 320 double-occupancy
cabins.
Cargo: 100,000 cf.
Armor F RL B T U
Body: 4/1,800 4/1,800 4/1,800 4/1,800 4/1,800
Weaponry:
Six 54-MJ X-Ray Lasers [Bod:F] (1,041 shots each) +2.
Six 54-MJ X-Ray Lasers [Bod:R] (1,041 shots each) +2.
Six 54-MJ X-Ray Lasers [Bod:L] (1,041 shots each) +2.
Two 54-MJ X-Ray Lasers [Bod:B] (1,041 shots each) +2.
Two 54-MJ X-Ray Lasers [Bod:T] (1,041 shots each) +2.
Two 54-MJ X-Ray Lasers [Bod:U] (1,041 shots each) +2.
Equipment:
Body: Full stabilization and cyberslave mounts for X-Ray Lasers; six
extreme-range radios with scramblers; six extreme-range neutrino
communicators with scramblers; 30 long-range neutrino communicators with
scramblers; six 3,000-mile AESAs, LPI; six 36,000-lightsecond FTL
radars; six 18,000-mile PESAs; three 72,000-mile radscanners; 1,800-mile
gravscanner; six 400x astronomical LLTV; high-resolution planetary
survey array; two sets of precision navigation instruments; four IFF;
four inertial navigation systems; 24 HUDWACs with pupil scanners; three
advanced radar/laser detectors; four deceptive jammers, rating 14; six
C9 hardened macroframes; 500 terminals; 60 neural induction fields; 24
full fire suppression systems; cartography lab; biochemistry lab; ten
complete workshops; four ST 6,250 tractor beams; four operating rooms;
24 automeds; 2,000-sf mess; 12 forcelocks; 48-bunk brig; two 120,000-cf
spacedocks; two 1,000-man total life systems; 45 grav units. External:
Radical emission cloaking; radical stealth; intruder chameleon;
radiation shielding; deflector field.
Statistics
Size: 400'x160'x80' Payload: 4,000 tons Lwt.: 12,000 tons
Volume: 1,200,000 cf Maint.: 165 man-hours Price: $1,187,158,780
HT: 9. HPs: 420,000 Body
sAccel: 2 G sMR: 2 FTL Speed: 4 parsec/day
Design Notes
Body is 1,200,000 cf, with total compartmentalization and underbelly
skids. Structure is extra-heavy, expensive. Armor is expensive laminate.
Self-sealing. Computerized controls with quadruple maneuver controls.
15,253 cf of empty space. Empty weight is 16,000,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
54-MJ X-Ray Laser 6,000 120 $830,000 1,152,000 - - - 11
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
54-MJ X-Ray Laser - v(c) imp. 6d*25(2) 30 30 150,000 450,000 8*
The vehicle uses the design rules from Vehicles [second edition, third
printing, Dec 2004 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
Interstellar Assault Transport, Spaceships Version v1.0 (TL11^)
Copyright 2009 by Onno Meyer
The Assault Transport carries a squadron of six dropships and eighteen
gunships and a heavily reinforced space marine company over interstellar
distances. A single Transport is not much against a developed world, but
there are places in the galaxy where one ship can make a difference ...
The Transport has two hangar bays, a dorsal bay for the gunships and a
ventral bay for the dropships. A ramp from the cargo hold to the ventral
hangar allows the rapid loading of ground vehicles. She mounts powerful
hyperdrives to keep up with naval task forces, stealth systems to avoid
detection, and point defense lasers in case the stealth fails. The crew
quarters are distributed in between, into any remaining spaces.
The Transport has a 30,000 ton (SM+11) unstreamlined hull. She has
artificial gravity, stealth and dynamic chameleon.
Systems Table
Front Hull System
[1] Hardened Diamondoid Armor (dDR 100).
[2] Habitat (200 cabins).*
[3!] Stardrive Engine (FTL-1).*
[4-5] Hangar Bay (1,000 tons each).*
[6!] Stardrive Engine (FTL-1).*
[core] Control Room (C10 computer, comm/sensor 11, and 15 control
stations).*
Central Hull System
[1] Hardened Diamondoid Armor (dDR 100).
[2] Habitat (200 cabins).*
[3!] Stardrive Engine (FTL-1).*
[4-5] Hangar Bay (1,000 tons each).*
[6!] Tertiary Battery (24 turreted 300MJ x-ray lasers, four
turreted 300MJ tractors, 100 tons of cargo).*
[core] Fusion Reactor (provides two power points).*
Rear Hull System
[1] Hardened Diamondoid Armor (dDR 100).
[2!] Standard Reactionless Drive (1 G acceleration).*
[3] Habitat (12 cells, 200-man mess, 10 gyms, 2 labs, Strategy
ops center, 24-automed clinic sickbay, 550 tons of cargo).*
[4!] Stardrive Engine (FTL-1).*
[5] Fusion Reactor (provides two power points).*
[6!] Standard Reactionless Drive (1 G acceleration).*
* 3 workspaces per system.
The crew includes 15 bridge operators per shift and 275 technicians
and support staff.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
11^ Transport 200 -2/5 13 2 G/c 30,000 4,738.4 +11 848ASV 100* 4x $4,031.4M
* Hardened.
Top air speed is 350 mph, Move is 20/175, Handling/SR is -2/5.
Next Week: The Gunship.
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