[gurps] A spaceships Mecha - the Chessmaster
Zan Lynx
zlynx at acm.org
Fri Jun 12 18:29:59 CDT 2009
Clinton N. Fell wrote:
> First to address Onno's comment about arms.
>
> I hadn't bothered to think too much about it. Early on I had envisioned
> them as an entrenching tool and debris clearing tool. But after that I
> mostly just put them there because I only used two legs. The multiple
> limbs has always struck me as one of the few advantages "mecha" have over
> tanks. If you blow a limb off the mecha it can still move, if you track a
> tank however it is done until you can get out and fix it. And fixing
> track-type undercarriage outside of a repair bay is not fun believe me -
> it isn't even much fun inside of a repair bay. Quad track vehicles
> somewhat mitigate this advantage - but these have problems of their own.
I think that one of the Bolo novels had a clever track repair method.
It had about eight tracks. It had hydraulics on the track wheels, so it
could lift itself up. Then it could break and spin off a damaged track,
extrude a new track from storage and roll the new track onto the
sprockets and wheels.
--
Zan Lynx
zlynx at acm.org
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil."
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