[gurps] A spaceships Mecha - the Chessmaster
Onno Meyer
Onno.Meyer at gmx.de
Sun Jun 7 08:18:54 CDT 2009
> The M-CCM1 (Manned - Command and Control Mech 1)
I had never even thought of dual control rooms. Two crewmen
are better than one, but even two are a small crew for a C3
vehicle. We're talking about a 30-ton vehicle, more than
most present-day APCs ...
> Hull Upper
> 1 Enhanced Sensor/Comm Array (Sensor/Comm 5)
> 2 Tactical Sensor/Comm Array (Sensor/Comm 5)
> 3 Armor, Advanced Metallic Laminate dDR 5
> 4 Armor, Advanced Metallic Laminate dDR 5
> 5 Robot Arm
> 6 Robot Arm
> core Control Room C6 comp Com/Sensors 3
What good are those arms? Sure, a proper mecha needs arms,
but a C3 vehicle doesn't.
> Middle
> 1 Fission Reactor
> 2 Fission Reactor
> 3 Fission Reactor
> 4 Armor, Advanced Metallic Laminate dDR 5
> 5 Armor, Advanced Metallic Laminate dDR 5
> 6 Medium Weapons Battery
> core Control Room C6 comp Com/Sensors 3
I'm converting a pair of Vehicles TL11 shuttles into
Spaceships TL11^ designs. I found that point defense
weapons were too small to rate one of just twenty
Spaceships slots.
> Lower
> 1 Defensive ECM (with area jammers)
> 2 Robot Leg
> 3 Robot Leg
> 4 Armor, Advanced Metallic Laminate dDR 5
> 5 Armor, Advanced Metallic Laminate dDR 5
> 6 Soft Landing System
I wonder if you could put the two cores into the middle
and lower sections. That doesn't sound much like a
typical mecha, but for a ground vehicle critical stuff
could hug close to the ground.
Onno
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