[gurps] Nightbane Race Conversion

Bai Shen baishen.rpg at gmail.com
Wed Jun 3 21:31:18 CDT 2009


So here's my first cut at representing the Nightbane in GURPS.  Basically, I
looked at the things they could do and then looked up corresponding GURPS
abilities.  There are probably some disads I could assign, but none came
immediately to mind.  I'm also adding why I included each piece so people
can understand my thoughts.

Night Vision 4 (4)
+10 HP (20)
Unaging (15)
Taboo (Psionics)
Detect Nightbane (10)
Shapeshifting(Alternate Form)
 Night Vision 8 (8)
 Detect Nightbane (10)
 Regeneration(Very Fast) (100)
 Regrowth (40)
 Jumper (100)
  Maximum Range(Nightlands) -X%
   Only to Nightlands
   Requires a mirror in both locations
 Immune to Mind Control (15)
 Immune to Transformation (15)
 +10 STR (100)
 +10 HT (100)
 +1 Basic Speed (20)
 +3 DEX (60)
 +50 HP (100)
 Terror (30/24)
  Always On -20%
 Taboo (Psionics)
 Unaging (15)

AFAIK, if you want something in both forms, you need to buy it both times as
the racial templates swap.  Or do you keep what you had and add to it if
it's a race with racial shapeshifting?

Nightbane have Night Vision in both forms.  In the Palladium rules, the
difference is range.  There isn't a mechanic like that in GURPS, so I just
gave the Morpus(the alt form) more points.  Palladium has 200 and 500 ft as
the ranges, so I guess for the 4 and 8 pt modifiers.

Nightbane get +30 SDC in Facade and +2d6x10 SDC in Morphus form.  Since the
+30 usually at least doubles the average persons HP, I gave them +10.  I
gave the Morphis +50 HP because they lose the +10 when they change forms,
and the +2d6x10 is a huge jump.  The points are already insane enough, so I
didn't go for more.

Nightbane have been around forever.  Some are rumoured to be over 5000 years
old, so I went with Unaging.  They do actually age, just very slowly.

Nightbane cannot use/get any psionic powers, so I made it Taboo.

Nightbane can detect each other, Highlander style.  So they get Detect
Nightbane.

In the Palladium system, they regenerate 10 points every 15 seconds.  So I
gave them Very Fast Regen.  Also, GURPS combat tends to be more lethal than
Palladium combat, so I'm not too worried that it's not 15 points every 15
seconds.  Palladium never mentions wether their regen allows limbs to grow
back, but it makes sense to me, so they get Regrowth as well.

They can cross over to the Nightlands only by using a mirror that has an
equal in the Nightlands, and vice versa.  Wasn't sure what those limitations
would cost.  I was thinking of a final cost for Jumper of around 20 points
or so.  The only other worlds really available are the three sections of the
Astral plane, and the Dreamstream.

Nightbane are immue to mind control and transformation.  Based on Resistant,
I made those each Common Immunities.

Nightbane get +10 PS, PE, and Spd.  I converted those mostly intact, picking
Speed instead of Move because of some of the Palladium combat bonuses.  They
also get +6 to PP.  DEX is a bigger deal in GURPS, so I only made it +3.

Anyone who sees a Nightbane has to make a HF check(similiar to a Fright
check), so they get always on Terror.


So what do y'all think?  According to my calculations, the Nightbane race
costs 566 points.  And that's not even counting the modifiers for the
morphus form.  I'm trying to figure out some appropriate disads to bring the
cost down.  Any suggestions?  It's looking like a game would have to have
starting points around 500 with 250 disads.  That's much higher than I'm
used to.


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