[gurps] [VEHICLE] of the week 767 - Aerospace Gunship
Zan Lynx
zlynx at acm.org
Mon Jul 6 11:27:07 CDT 2009
Onno Meyer wrote:
> This is a weekly posting with GURPS vehicles (and the like) to the
> GURPSnet mailing list. I grant the permission for all non-commercial
> redistribution of my work, but I would like to know if you put it on
> a website or the like. The files at omeyer.gmxhome.de are down until
> I fix the automatic PDF generation, which should be one of these
> days - see sourceforge.net/projects/gurpsml
> Onno Meyer, 2009-07-06
>
> The 'double issue' of this week presents the same ship twice, once as
> a Vehicles design and once with the new Spaceships rules. The Spaceship
> has a slightly lower troop capacity and lacks the point defense, but
> otherwise it is a remarkably good fit except for the armor values.
>
> Aerospace Gunship v1.0 (TL11)
> Copyright 2009 by Onno Meyer
>
> This Gunship is carried by larger interstellar craft for operations on
> and near planets. While it is capable of short FTL jumps, the Gunship is
> also small enough to weave around hills or storm clouds.
> The Aerospace Gunship has an arrowhead shape with the main x-ray laser
> in the nose and two missile launchers in bulges under the hull. The crew
> seats and the small troop/cargo bay are placed in the center, protected
> by the bulk of the engines in addition to the armor. Most missions last
> for a few hours, but a relief crew in the payload bay allows flights of
> a day or more.
> The fusion reactor can recharge one main laser shot every 180 seconds.
Once every three minutes? That's a long time in fighter combat! I know
it has missiles too, but...
Can the laser be fired more often with whatever charge has built up?
Once every 90 seconds at half power, once every second at 1/180th ...
could be good for strafing an infantry column or something.
--
Zan Lynx
zlynx at acm.org
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil."
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