[gurps] Re: GurpsNet-L Digest, Vol 67, Issue 33

Jeff Wilson jwilson at io.com
Wed Jan 28 15:46:59 CST 2009


gurpsnet-l-request at sjgames.com wrote:
> Message: 2
> Date: Tue, 27 Jan 2009 16:52:13 -0600
> From: All Hail Discordia <wyrm.ksc at gmail.com>
> Subject: Re: [gurps] Portals
> To: The GURPSnet mailing list <gurpsnet-l at sjgames.com>
> Message-ID: <497F901D.8080603 at gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Chris wrote:
>> Heres hoping someone can give me a bit of clarification, an answer or at least a plausible reason.
>> I am currently running a fantasy game and have had the party of delvers find an underground circular room that gives a lovely panoramic view of the world outside above ground, just beyond this informational illusion is a wall with corridors leading off at cardinal points.
>> What one sneaky delver is currently seeing in the panorama from a hidden vantage point is a Lich pointing an amulet into the room from outside allowing his minions to enter the room to head to the barracks.
>> This amulet only works one way, allowing the lich to point the way for his minions to go ahead of him to ensure his safety.
>> What one of the players wants to do is use apportation from inside the room to snatch the amulet from the Lich who is outside.
>> Technically, the Lich is actually about 1,000 yards higher and a good 2 miles further north.  From the delvers point of view, the Lich is about 7 yards away.
>> Q1. Would apportation work the wrong way through a one way portal.
>> Q2. What range penalties should I be using.
> 
> A one way portal is one way.

-- 
Jeff Wilson - jwilson at io.com
< http://www.io.com/~jwilson >


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