[gurps] sandbox / open world campaigns

Susan Koziel kataryna_dragonweaver at yahoo.com
Sun Jan 4 17:46:47 CST 2009


--- On Sat, 1/3/09, Kurt Feltenberger <kfeltenberger at yahoo.com> wrote:

> From: Kurt Feltenberger <kfeltenberger at yahoo.com>
> Subject: Re: [gurps] sandbox / open world campaigns
> To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
> Received: Saturday, January 3, 2009, 7:25 PM
> Susan Koziel wrote:

> 
> Turns out we were supposed to be good little drones and
> allow ourselves to be guided from Point A to Point B to
> Point C, like we were on a conveyor belt with no free will.
> 
> I'll grant that this is an extreme, but even in a non
> "sandbox" game you need to be flexible enough to
> account for the players zigging when you want them to zag.
> All of us were experienced gamers and between the five of us
> we probably had an a combined 110-120 years of gaming
> experience and this was the first time we'd ever seen
> such behavior. Had we been newbies to the hobby, I doubt
> many of us would have given it a second chance.
> 

:) Been there, had that happen to me.... 
Many times (it's sad but I've come to the conclusion that some people just aren't cut out to run open world campaigns).
-Sue


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