[gurps] Water Jet spell
Classified TS/BBR
ClassifiedTSBBR at orcon.net.nz
Sun Jan 4 10:32:48 CST 2009
----- Original Message -----
From: <midnightwind at comcast.net>
To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
Sent: Monday, January 05, 2009 5:25 AM
Subject: Re: [gurps] Water Jet spell
>
> -------------- Original message ----------------------
> From: "Gerald "roguebfl" Grenier" <roguebfl at gmail.com>
>> On Fri, Jan 2, 2009 at 9:46 PM, <midnightwind at comcast.net> wrote:
>> > All:
>> >
>> > Any thoughts from you engineering types on how much "thrust" the Water
>> > Jet
>> spell provides at given energy inputs?
>> >
>> > The setting:
>> >
>> > Enchanted water jet device, self-powered with Power-3, as propulsion on
>> > a
>> water craft.
>> >
>> > Any other thoughts?
>>
>> A possible answer is zero. it might be designed so that the magi is
>> not blow around like a bad cartoon holding a fire hose.
>>
>
> I'd not thought of that, and it is a good thought. I'll mull that over.
> Even if true, one could still mount such a magical device and fire it at a
> water wheel mounted on a cart-- the first Yrth-like horseless carriage?
>
> -vk
A set of Air Golems would probabluy be more cost effective...
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