[gurps] sandbox / open world campaigns

Captain Joy captainjoy at mac.com
Sat Jan 3 10:18:10 CST 2009


>>> Are there any guides for creating sandbox / open world campaigns?

I'm not very good at this, but the other GM in our group is.  Based on  
my observations of him, I'd advise the following.  Be aware this  
advice comes 2nd hand.

1. Expend to spend significant amounts of time and effort fleshing out  
your campaign world.
2. Come up with several big threads/arcs that are affecting the game  
world allow them to come to the attention of your PCs.
3. Provide your players with lots of background material so that they  
can make informed decisions.
4. Get your PCs to decide what they want to do next (e.g. via e-mail)  
*before* the next gaming session.
5. Have ideas in place to force the action if they seem bored or  
unsure about what to do next.
6. Have some exciting (random?) encounters at the ready to slow them  
down if they start down a path you're not ready for yet.
7. The motives of your NPCs is of paramount concern; you should alway  
be confident about who your NPCs will react to any situation.
--
"All signs fail in dry weather." -- my dad
captainjoy at mac.com






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