[gurps] How has 4th Edition changed your game?
rekres
rekres at gmail.com
Thu Jan 1 08:43:05 CST 2009
On Wed, Dec 31, 2008 at 12:36 PM, Bret Indrelee <bret at io.com> wrote:
> Overall, what have you found to be the best improvements and the worst
> problems in 4th edition as compared to 3rd edition?
>
> -Bret
The only real problems I've encountered are with the language rules.
I don't care how many points you put into a language, if you didn't
grow up with it, you can't call it "native". Minor houserule, replace
"native" with "fluent" for those languages you learn later in life...
I also tend to double the number of levels of language... just for a
little more granularity.
As far as Str goes... In my PhantaSea campaign (magical, flying,
planetraveling, pirate-ship-from-hell!) I had one PC that seemed to
have the goal of acquiring as many possilble different melee weapons
that he could wield with one hand... then buying up Str to get a
larger selection of larger weapons...
The prize of the collection, what we called the SurfSword... 3ft wide,
10ft long, made of titanium and enchanted to shrink to longsword-size
when sheathed... but expand to full size when drawn. (what can I
say... he's an anime fan!)
--
Chris J. Whitcomb
"I try to keep an open mind, but my brain keep falling out!"
More information about the GurpsNet-L
mailing list