[gurps] RE: Entombment spell question
Hal
alaconius at roadrunner.com
Thu Feb 26 20:39:15 CST 2009
> -----Original Message-----
> From: gurpsnet-l-bounces at sjgames.com
> [mailto:gurpsnet-l-bounces at sjgames.com] On Behalf Of Eric Funk
> Sent: Thursday, February 26, 2009 5:32 PM
> To: gurpsnet-l at sjgames.com
> Subject: [gurps] RE: Entombment spell question
>
> > As for being able to nail a flying creature - any given GM has to
> > decide whether or not it can or can not. If for example,
> the GM were
> > to state that the spell can ensnare any creature or object within X
> > feet of the ground, then for that particular game world, the earth
> > shall rise up like a living extention of the earth, and attempt to
> > ensnare the offending thing that is in the air. One GM could state
> > that the spell suffers a -1 penalty for each yard the thing
> in the air
> > is above the ground itself - this in addition to the
> penalty for the
> > spell caster attempting to nail a target that is 10 yards away from
> > him on the level plane of the earth.
>
> So a high jumper might be resistant (or immune) if he sees
> the caster casting and jumps in time -- easily over two yards...
>
> http://en.wikipedia.org/wiki/High_jump
>
> -
> Eric Funk
> "Knowledge Brings Fear" -- Motto of Mars University, Futurama
That would be one way ;) However, he'd have to be up in the air as the
spell hits, and even then, all he's doing is taking a defensive manuever in
the hopes to thwart the spell. Of course, if the spell is a shape earth, he
may be jumping into a pit instead of avoiding an entombment.
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