[gurps] Delay spells question
Troy Guffey
troyguffey at gmail.com
Tue Feb 24 01:10:01 CST 2009
-------------------------------------------------
From: <midnightwind at comcast.net>
> Soliciting opinions on a ruling regarding Delay spell:
>
>
> A mage wants to cast Explosive Fireball with the Delay spell linked to it
> on a small amount of clay. The conditions of the Delay spell are that a
> dolphin (either via Create Animal or Control Mammals) swims the clay to an
> oncoming ship some distance away, leaps, attaches it to the (wooden) hull
> just above the waterline and swims away. The explosive fireball detonates
> five seconds after attachment.
>
>
> The Link spell denotes an area of detection, implying that the spell
> cannot be moved. The Delay spell only talks about a certain duration and
> set of conditions being met-- but technically, this enhances the effective
> range of the Explosive Fireball to as far as a fast fish can swim (or bird
> can fly if one projects this to other settings) in the time duration of
> the Delay spell.
You can't Delay or Link Missile spells, only Regular or Area spells.
If I were GM, I'd say that "in the area around this lump of clay" would be
legit.
For this application, I'd Rive the hull, followed by a Create Fire (or
Essential Fire)
Re-reading the 4e description of Rive, it apparently has no limit on amount
of damage! It says "1 per die of damage to be inflicted to the object"
--
Troy Guffey
ICQ: 1978644
AIM: Pax214
Y!: troyguffey
LiveJournal: http://www.livejournal.com/users/troyguffey/
PGP key ID: 0xDCCDF22D
More information about the GurpsNet-L
mailing list