[gurps] [VehicleML] purpose and overall design
Tom Sparks
tom_a_sparks at yahoo.com.au
Thu Feb 19 06:27:50 CST 2009
--- On Thu, 19/2/09, Onno Meyer <Onno.Meyer at gmx.de> wrote:
From: Onno Meyer <Onno.Meyer at gmx.de>
Subject: Re: [gurps] [VehicleML] purpose and overall design
To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
Received: Thursday, 19 February, 2009, 11:18 PM
>> I don't want this project to be just for vehicles
>>
>> we need to define what the goal of this project is for
>>
>> * web based viewer
>> witch Onno is think of
>My project could be summarized as "rendering vehicles in
>different formats, including ones not yet envisioned". I
>can turn my "draft" XML into html or PDF. It should be
>possible to generate plain text, too.
>The html output could be part of a web-based viewer or a
>GM tool, or a stand-alone tool for vehicle designers who
>want to format their work.
>> * game-aid
>> that can help you with random encounters,
>> and you can ask question like is A faster than B
>>
>> * GM worldbuilding area
>> writing your own adventures (B4e: 500)
>> game worlds (B4e: 505)
>I don't know those codes.
sorry my mistake b4e = basic set 4ed
>> I would say all three
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