[gurps] [VehicleML] purpose and overall design

Tom Sparks tom_a_sparks at yahoo.com.au
Thu Feb 19 04:24:17 CST 2009


--- On Thu, 19/2/09, Onno Meyer <Onno.Meyer at gmx.de> wrote:
From: Onno Meyer <Onno.Meyer at gmx.de>
Subject: [gurps] [VehicleML] purpose and overall design
To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
Received: Thursday, 19 February, 2009, 7:12 PM

>That leaves a fan-based project, which has to step carefully
>to respect all applicable copyrights. A vehicle collection 
>on the net looks like proper use of Vehicles, but a vehicle 
>design program certainly needs a SJG license. 

>In my last mail, I talked about Content and Presentation 
>variants like MathML. What do you think about this?
<snip>
>Either content or presentation data are required, and if 
>both are present all programs must take care to maintain 
>consistency.

I don't want this project to be just for vehicles

we need to define what the goal of this project is for

* web based viewer
witch Onno is think of

* game-aid
that can help you with random encounters,
and you can ask question like is A faster than B

* GM worldbuilding area
writing your own adventures (B4e: 500)
game worlds (B4e: 505)

I would say all three

tom_a_sparks

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html



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