[gurps] Building a VehicleML

Tom Sparks tom_a_sparks at yahoo.com.au
Wed Feb 18 19:25:04 CST 2009


--- On Thu, 19/2/09, Thomas Thrien <tquadrat at gmx.net> wrote:
From: Thomas Thrien <tquadrat at gmx.net>
Subject: Re: [gurps] Building a VehicleML
To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
Received: Thursday, 19 February, 2009, 1:49 AM

----------| Am 17.02.2009 21:21 schrieb Onno Meyer: |----------
>><snip>
><snip>
>Ok Onno, that's what *you* can do/want to do.

>But such a VehicleML could be also the format to exchange vehicle
>definitions; it could be used to set up a commonly accessible vehicle
>database on the web; perhaps it could be also the new storage format for
>the official GURPS vehicle builder.
I agree GURPS vehicle Builder needs a better format

>I understand that your primary goal was to have something that helps you
>to give your vehicle library a new, better, more flexible format. That's
>a good and valid intention. But then you started a public discussion
>about that format. About something that seems to be great idea, a nice
>thing for all of us, but you always limit your vision to what it can do
>for *you* only.

>Obviously there is some interest in that topic here in this group, and I
>assume that there are some more people here knowing more about XML than
>just that it is something related to  computers. Perhaps a broader
>vision of the possibilities of a VehicleML could motivate some more of
>them to enter the discussion and helping you to create a common, a
>universal format for vehicle write-ups and perhaps even the necessary
>tools to handle it.

I would like this project to become the bases for gurps CD-ROM project ( http://www.sjgames.com/gurps/cdrom/) or for someone who has 100+ gurps books and want to create a world with the same detail as star trek, starwars etc
 
tom_a_sparks

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html



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