[gurps] Building a VehicleML
Hal
alaconius at roadrunner.com
Tue Feb 17 10:29:12 CST 2009
For what it is worth Onno, I see no real reason for you to feel you need to
keep your discussion "private" with Tom. I suspect that part of the reason
you're not getting much in the way of feedback on the topic isn't because
there is necessarily a lack of interest per se, but that there is a lack of
general knowledge in the topic itself. For example - I've not the foggiest
clue on how to deal with XML. It looks interesting of sorts, but I don't
know what it does, how it does it, and what its original purpose was. I get
the sneaking feeling that it is a sort of database type set up, a sort of
formatting set up langage - but I don't know for certain. Rather than
clutter up the list with my inexpert thougts, I figured I'd best be on the
quiet side ;)
That having been said, if you were to embark upon teaching a little about
what is involved with XML, what it can do, and how it might be generally
helpful not only to someone such as yourself or Tom, but to someone like
myself - you might generate enough interest for me to start looking into
what is involved and trying to deal with it myself ;)
-----Original Message-----
From: gurpsnet-l-bounces at sjgames.com [mailto:gurpsnet-l-bounces at sjgames.com]
On Behalf Of Onno Meyer
Sent: Tuesday, February 17, 2009 2:57 AM
To: The GURPSnet mailing list
Subject: Re: [gurps] Building a VehicleML
For now I've dropped html/css and switched to PDF via fop. I'm roughly where
I was, but with better growth potential.
I'm not sure if this a topic for GURPSnet. On the one hand, it is a debate
between Tom and me. On the other hand, it isn't as if there was much other
traffic. Lurkers, say something!
_______________________________________________
GurpsNet-L mailing list <GurpsNet-L at sjgames.com>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
More information about the GurpsNet-L
mailing list