[gurps] Building a VehicleML

Tom Sparks tom_a_sparks at yahoo.com.au
Thu Feb 12 05:56:26 CST 2009


----- Original Message ----
From: Onno Meyer <Onno.Meyer at gmx.de>
Sent: Thursday, 12 February, 2009 6:24:22 PM

>> I've been think about sinking my teeth in writing all the documents:
>> DTD, XML schema, XSL and the RDDL (Resource Directory Description
>> Language), etc
>> once I have read the gurps robots book
>> 
>>  tom_a_sparks

>Another question is what I/you/we want to do. In recent years
>I've been using the format from Vehicles Lite, not Vehicles 2
>proper. Lite and Starships have both similarities and little 
>differences. VE1st, VE2nd and Robots are more different. Then
>there are ME, TS, TS:WVMDS, TS:AVMDS, IW, GT:GVMD, WWII, ...

I think of a XML database (http://en.wikipedia.org/wiki/XML_database) witch can be used as a game-aid

>Today I'm thinking about the target html format. The starting 
>point are my JTAS articles, but JTAS didn't use CSS so they 
>are very 'handmade' ... I've started to replace the hardcoded
>spaces. I haven't done much CSS, so that is a learning 
>experience, too.

have you looked at http://www.w3schools.com/css/default.asp?

ps: if you think this is going outside of what can be talked about on gurps mailing list email me directly

tom_a_sparks

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html


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