[gurps] [3e] Elixir weight
Hal
alaconius at roadrunner.com
Mon Apr 6 12:43:25 CDT 2009
Hi Brandon,
> -----Original Message-----
> From: gurpsnet-l-bounces at sjgames.com
> [mailto:gurpsnet-l-bounces at sjgames.com] On Behalf Of Brandon Cope
> Sent: Monday, April 06, 2009 7:27 AM
> To: The GURPSnet mailing list
> Subject: [gurps] [3e] Elixir weight
>
>
> Any idea how much an elicir weighs in 3e? I can't find a
> reference as to how many ounces a dose is, which would help.
>
> (This is specifically for a TL6 (1942) campaign where the
> exlirs will be kept in metal bottles)
>
> Brandon
I get the feeling that the elixir weights thingie was something that was not
defined throughout all of the time GURPS MAGIC has been in existence. There
was a similar thread discussing this over at the Forums - for which I think
(I might be wrong) the concensus was that it was up to the GM.
Things to consider regarding elixirs:
They can be identified by an Alchemist by a simple taste test (supposedly
just dipping your finger in the fluid suffices)
The potion can be tested in a lab
Testing the potion does not inhibit its function as a potion further down
the road
(note I'm going by memory in all of this)
I believe there is this thing about testing the potion and getting a crit
failure will result in the full effect of the potion being imbibed (double
check me on this one, again, going by memory here). If that is the case, it
sort of implies that perhaps the tester accidentally imbibed the entire
potion.
Conclusion:
Probable size of potion has to be something that can accidentally be fully
imbibed, yet be large enough in quantity that a simple taste test can be
performed. Suggested volume of liquid should probably be about 2 ounces or
so, perhaps a little bit larger, yet not large enough to require a full
sized flask - otherwise, one would not need to worry about imbibing it in
its entirety.
Just my thoughts on the matter.
Hal
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