[gurps] Regular vs Melee type spells question
Captain Joy
captainjoy at mac.com
Tue Oct 7 12:07:17 CDT 2008
Thanks for your insight.
On Oct 5, 2008, at 11:44 AM, Eric Funk wrote:
> Assuming gurps 4e
Correct.
>> So, I can see it one of two ways.
>> A. It requires a normal melee attack roll
>> to touch someone who doesn't want to be
>> touched. A successful melee attack roll
>> is required to successfully cast a Melee
>> type spell. A successful melee attack roll
>> is not required to successfully cast a
>> Regular type spell, but there will be a -1
>> distance penalty to the effective skill of
>> the spell.
>
> yes, yes and no to your sentances.
Got it: so if I'm close--within a yard--but not touching, then I have
no penalty. Touching confers no bonus.
>> B. Casting a spell *and* attacking on
>> the same round is what Melee type spells
>> allow you to do. Simply touching someone
>> you're close to, for the purposes of a
>> Regular type spell, is a free action that
>> does no damage in and of itself. The hit
>> location will be of the "whatever target
>> presents itself" (aka randomly selected)
>> nature. In general, you can't cast a
>> Regular type spell and do damage with a
>> melee attack in the same round.
>
> no.
> read M11, right column, paragraph 2:
> cast the spell, then "On your /next/ turn, hold the spell or attack
> with it."
Right, for Melee type spells. But, for a Regular type spell, I don't
think you can have have you spell go off *and* attack in the same
round. Am I wrong about that?
--
"All signs fail in dry weather." -- my dad
captainjoy at mac.com
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