[gurps] Heinlein Battlesuits
Onno Meyer
Onno.Meyer at gmx.de
Sun Nov 16 12:30:04 CST 2008
> If assuming a battlesuit can move say, 30 mph on open ground while
> running, how much extra assist would be required to attain the jump assist
> aspect - or is it literally impossible to handle with GURPS VEHICLES?
There are several possible answers, and some are highly sensitive to
the local gravity.
Using the unassisted jumping rules is a non-starter if you want to cover
the better part of a mile under Earth gravity.
You could provide enough (sustained) thrust to provide 0.9 gravities of
acceleration, which allows the user to jump around as if the Earth was
an 0.1 G world. But take that suit to an actual 0.8 G world, and it can
fly.
Alternatively, you could take contragrav without thrusters. That means
'excess' lift is lost, and the lack of thrusters means flying is still not
possible.
You could use high-thrust/low-endurance rockets to provide short
bursts of lift. Of course there is nothing to keep the user from
firing the engine repeatedly, and hence to fly.
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