[gurps] Heinlein Battlesuits
hal at buffnet.net
hal at buffnet.net
Sat Nov 15 13:57:39 CST 2008
>> From: <hal at buffnet.net>
>
>> Assuming an earth normal gravity, what would the initial launch
>> velocity have to be, in order for an object to leap into the air, and
>> take 15 seconds to come back to earth?
>
> The book details that jumps involve jets and/or rockets, but this
> question does give an upper bound, if an extreme one: 241 feet per
> second (73 m/s, 160 mph) vertically, 341 feet per second (103 m/s, 225
> mph) if leaping at a 45 deg angle for maximum distance. The distance
> leap will cover 2/3 of a mile (1.07 km), and maximum height in either
> case is 563 meters, 1856 feet.
>
> This is Newtonian math with air resistance neglected as always.
So the question then, would be just how fast does someone have to be
moving in order to achieve those particular velocities with both a running
speed component plus an assist that is "reasonable". If I had to
"imagine" such an assist, I would presume it wasn't just legs that were
involved per se, but also jet units (or rocket for that matter) at verious
other locations for purposes of stability. I would imagine too, that the
computer has to be involved in keeping the suit stable throughout its jump
as well as its landing aspects.
If assuming a battlesuit can move say, 30 mph on open ground while
running, how much extra assist would be required to attain the jump assist
aspect - or is it literally impossible to handle with GURPS VEHICLES?
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