[gurps] [VEHICLE] of the week 733 – Planetary Defense Submarine
Onno Meyer
Onno.Meyer at gmx.de
Mon Nov 10 09:55:26 CST 2008
This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. My site is down for rebuilding, but sooner or
later the old stuff should reappear at omeyer.gmxhome.de
Onno Meyer, 2008-11-10
Planetary Defense Submarine v1.0 (TL9)
Copyright 2008 by Onno Meyer
The Planetary Defense Submarine uses the oceans of earthlike worlds to
hide from enemy starships. The Submarine cruises up to 2,000 m below the
waves, waiting for the order to launch swarms of missiles from periscope
depth or to fire laser beams from the surface. The highly automated sub
requires only ten crew, mostly for routine maintenance, and it can stay
on patrol for many months.
A full load of ammunition and provisions is $39,168,000.
The submarine might fit into Traveller games where contragrav is less
effective (or more expensive) than described by GURPS Traveller.
Subassemblies: Body +8, full-rotation Turret +6.
Powertrain: Two 23,000-kW hydrojets; 50,000-kW fusion reactor; 1,600
270,000-kWs rechargeable power cells.
Occ: 10 bridge RCS, 10 bunks. Cargo: 450 cf.
Armor F RL B T U
Body: 4/1,440 4/1,440 4/1,440 4/1,440 4/1,440
Turret: 4/1,440 4/1,440 4/1,440 4/1,440
Weaponry
Six 300mm Missile Launchers [Bod:T] (75 missiles each).
Two 500mm Torpedo Launchers [Bod:F] (12 torpedoes each).
640-MJ Laser [Tur:F] (300 shots) +2.
Equipment:
Body: Two extreme-range radios with scramblers; four very long range
laser communicators; two medium sonar communicators with scramblers; two
25-mile active sonars; 70-mile passive sonar; 150-mile towed sonar;
10,000-mile radscanner; four sets of precision navigation instruments;
four IFF; two sonar IFF; four inertial navigation systems; deceptive
jammer, level 10; deceptive sonar jammer, level 10; three C7, hardened
macroframes; ten terminals; two full fire suppression systems; complete
workshop; automed; four-man airlock; two 10-man full life systems; 3,000
man-days of provisions. Turrets: Full stabilization and universal mount
for 640-MJ Laser; 30' periscope with 100-mile AESA, LPI, and 100-mile
thermograph; 10,000-mile AESA, LPI; 20,000-mile thermograph. External:
Radical emission cloaking; radical sound baffling; radical stealth;
instant chameleon surface; radiation shielding.
Statistics
Size: 80'x25'x45' Payload: 100 tons Lwt.: 1,100 tons
Volume: 40,000 cf Maint.: 67 man-hours Price: $193,245,100
HT: 9. HPs: 48,000 Body, 12,000 Turret
uSpeed: 60 uAccel: 10 uDecel: 1.3(5) uMR: 0.25 uSR: 5
Submerged draft 45'. Crush depth 4,350 yards.
Design Notes
Body is 36,000 cf, with total compartmentalization and advanced
submarine lines. Turret is 4,000 cf, with total compartmentalization.
Structure is extra-heavy, advanced, submersible. Armor is advanced
metal. Computerized controls with duplicate maneuver controls and
duplicate diving controls. 272.25 cf of empty space in the body. Empty
weight is 2,000,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
300mm Launcher 1,200 24 $35,000 - 300 6 $79,000 9
500mm Launcher 8,000 160 $205,000 - 2,000 40 $150,000 9
640-MJ Laser 80,000 1,600 $21,000,000 5,760,000 - - - 9
Weapon Guid Malf. Type Damage SS Speed Max End RoF Skill
300mm ABM BPRH crit. exp. 6d*75(10) 25 2,100 63,000 30 1 21
500mm Torpedo WG/ASH crit. exp. 6d*156(10) 30 90 29,000 322 1 OG/21
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
640-MJ Laser - ver. imp. 6d*67 30 35 1,280,000 3,840,000 4*
The vehicle uses the design rules from Vehicles [second edition, third
printing, Dec 2004 errata], VXi and VXii (the armor volume rule) with
the text format from Vehicles Lite. The design decisions assume that the
ladar detection rules from TS:Under Pressure are used.
Next Week: A mag-lev maintenance car.
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