RE: [gurps] Too much Striking ST?
Nigel McCarty-Eigenmann
n.mccartyeigenmann at ntlworld.com
Mon May 26 14:29:11 CDT 2008
> > From: "Nigel McCarty-Eigenmann" <n.mccartyeigenmann at ntlworld.com>
> >
> > Does this limitation seem cheap or expensive?
> >
> > Striking ST 5 (Missile Weapons Only, -50%) 13pts
> >
> > The player is trying to replicate the horrid feats of Raven from Snow
> Crash
> > - throw harpoons a massive distance.
>
> I'd consider making it (custom-cut harpoons only, -50%) and possibly
> require a roll against Throwing Art or whatever skill he uses to craft
> the harpoons from bamboo or other light materials. IIRC in the book,
> he's not superhumanly strong so much as extremely skilled.
And throwing 'single-molecule-edged' albeit single-use bamboo javelins about
10' long.
The fix would be to call the javelins AP. Or make the player learn throwing
art - but he is currently at Throwing Spear -18...
I think I will be using an old house rule: letting him add 1/2 skill bonus
to ST - since technique realistically adds to force [based on throwing knife
and axe experience]. Then making him pass an armoury roll to get the
javelin right... and make the javelin a single-use good at skill, fine at
skill-3, very fine at skill-6 and superfine if he crits.
[Btw - a superfine small knife is his tool of choice]
Ok, that does me...
Thanks all.
McE
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