[gurps] Rule of 16: GURPS 3e versus 4e
Bryan
brakeb at gmail.com
Wed Mar 26 21:33:15 CDT 2008
Instead of a fighter using brute strength and attacks, could you have
the fighter make INT rolls to determine a strategy and then attack???
On Wed, Mar 26, 2008 at 6:42 PM, Jeff Wilson <jwilson at io.com> wrote:
> > From: "Holmes, Erik" <Erik.Holmes at marriott.com>
>
>
> > The point is that it can be done. Really I don't have too big a problem
> > with it. My only problem with it is that its not balanced at all with
> > what a fighter of equal points could do. In 4e you can still make a good
> > mage off of 100 or 150 points. Your fighter is going to blow though.
> > Don't even bother trying to make a thief.
>
> > I always loved GURPS because whenever we started a game, whatever idea I
> > had I knew I could make work in GURPS because the system made sense.
> > Characters from books, movies, TV shows could be converted over with
> > ease.
> >
> > In 4e it doesn't feel that way. Instead of a system based on the bell
> > curve and realism you have this system based on abstract numbers that
> > tries to be less complicated but to me just doesn't make sense.
>
> A large part of this is because fighters and thieves haven't been given
> as explicit permission to have kewl powers. MARTIAL ARTS and POWERS and
> (I am lead to believe) DUNGEON FANTASY largely correct this.
>
> --
>
> Jeff Wilson - jwilson at io.com
>
> < http://www.io.com/~jwilson >
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