[gurps] Rule of 16: GURPS 3e versus 4e

Bryan brakeb at gmail.com
Wed Mar 26 21:33:15 CDT 2008


Instead of a fighter using brute strength and attacks, could you have
the fighter make INT rolls to determine a strategy and then attack???

On Wed, Mar 26, 2008 at 6:42 PM, Jeff Wilson <jwilson at io.com> wrote:
> > From: "Holmes, Erik" <Erik.Holmes at marriott.com>
>
>
>  > The point is that it can be done. Really I don't have too big a problem
>  > with it. My only problem with it is that its not balanced at all with
>  > what a fighter of equal points could do. In 4e you can still make a good
>  > mage off of 100 or 150 points. Your fighter is going to blow though.
>  > Don't even bother trying to make a thief.
>
>  > I always loved GURPS because whenever we started a game, whatever idea I
>  > had I knew I could make work in GURPS because the system made sense.
>  > Characters from books, movies, TV shows could be converted over with
>  > ease.
>  >
>  > In 4e it doesn't feel that way. Instead of a system based on the bell
>  > curve and realism you have this system based on abstract numbers that
>  > tries to be less complicated but to me just doesn't make sense.
>
>  A large part of this is because fighters and thieves haven't been given
>  as explicit permission to have kewl powers. MARTIAL ARTS and POWERS and
>  (I am lead to believe) DUNGEON FANTASY largely correct this.
>
>  --
>
> Jeff Wilson - jwilson at io.com
>
> < http://www.io.com/~jwilson >
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