[gurps] Rule of 16: GURPS 3e versus 4e
Brandon Cope
copeab at yahoo.com
Tue Mar 25 08:56:25 CDT 2008
--- On Tue, 3/25/08, Rupert Boleyn <rboleyn at ihug.co.nz> wrote:
> From: Rupert Boleyn <rboleyn at ihug.co.nz>
> >
> > No, who cares if they had high mental skills. If you
> use the rule of 16 even high spell levels aren't
> unbalanced.
>
> A nice high skill in Armoury or an Engineering skill and
> some nice
> gadgeteering ads didn't bother you?
Not only does it not bother me, but I encourage such characters.
I find characters who can built a new gun in 10 minutes less abusive than a character who could use that gun to shoot someone in the eye at 1,000 yards.
Brandon
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