[gurps] G3E - Need help with Handgun stats

Thomas Thrien tquadrat at gmx.net
Tue Mar 25 07:42:19 CDT 2008



----------| Am 25.03.2008 13:14 schrieb rekres: |----------
> On Tue, Mar 25, 2008 at 6:01 AM, Thomas Thrien <tquadrat at gmx.net> wrote:
>   
>> ----------| Am 25.03.2008 03:00 schrieb Brandon Cope: |----------
>>  > Of course, the ST 17 means that virtually all firers will take double recoil penalties.
>>  >
>>  > Brandon
>>  >
>>  ... and this matches with reality; ...
>>
>>  So what practical use will have a handgun with such a caliber when it is
>>  at least as dangerous for the firer than for the target? It is bulky,
>>  heavy, expensive - and really loud if used. So why going for a .600NE
>>  Revolver when I can get the same from a Rifle with .308 HS/HV or AP -
>>  that does not try to kill me when I fire it?
>>     
>
> IIRC, the OP stated it was for a CyberPunk style game where artificial
> limbs with added ST would be commonplace.  I might even go so far as
> to specify it can't be fired by an un-modified human... give a bennie
> to those borg wannabes. :D
>   
I have to confess that I overlooked that the gun was meant for a 
CyberPunk game. But to be honest, I always thought, that MinST for a 
fireweapon should refer to the basic strength. A weapon with a recoil 
requiring MinST 17 will definitely rock the whole body, not only your 
arms and hands. So some mass is required to compensate that - and 
(basic) ST is in GURPS used as a rough equivalent for mass (correct me 
if 4E will treat this differently).

In case of a modified human with artificial limbs, I would use a formula 
like this to get the effective ST to compensate the recoil of a fireweapon:

      (baseST + 2 x LimbST)/3

perhaps with some modifiers to baseST for overweight, fat and very fat 
(i.e. +1, +2, +3).

And because rifles behave different from handguns (and therefore might 
require a different calculation ...), it does not seem to be really 
clever to do so ...

thr

-- 
Thomas Thrien
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