[gurps] G3E - Need help with Handgun stats
Thomas Thrien
tquadrat at gmx.net
Tue Mar 25 07:42:19 CDT 2008
----------| Am 25.03.2008 13:14 schrieb rekres: |----------
> On Tue, Mar 25, 2008 at 6:01 AM, Thomas Thrien <tquadrat at gmx.net> wrote:
>
>> ----------| Am 25.03.2008 03:00 schrieb Brandon Cope: |----------
>> > Of course, the ST 17 means that virtually all firers will take double recoil penalties.
>> >
>> > Brandon
>> >
>> ... and this matches with reality; ...
>>
>> So what practical use will have a handgun with such a caliber when it is
>> at least as dangerous for the firer than for the target? It is bulky,
>> heavy, expensive - and really loud if used. So why going for a .600NE
>> Revolver when I can get the same from a Rifle with .308 HS/HV or AP -
>> that does not try to kill me when I fire it?
>>
>
> IIRC, the OP stated it was for a CyberPunk style game where artificial
> limbs with added ST would be commonplace. I might even go so far as
> to specify it can't be fired by an un-modified human... give a bennie
> to those borg wannabes. :D
>
I have to confess that I overlooked that the gun was meant for a
CyberPunk game. But to be honest, I always thought, that MinST for a
fireweapon should refer to the basic strength. A weapon with a recoil
requiring MinST 17 will definitely rock the whole body, not only your
arms and hands. So some mass is required to compensate that - and
(basic) ST is in GURPS used as a rough equivalent for mass (correct me
if 4E will treat this differently).
In case of a modified human with artificial limbs, I would use a formula
like this to get the effective ST to compensate the recoil of a fireweapon:
(baseST + 2 x LimbST)/3
perhaps with some modifiers to baseST for overweight, fat and very fat
(i.e. +1, +2, +3).
And because rifles behave different from handguns (and therefore might
require a different calculation ...), it does not seem to be really
clever to do so ...
thr
--
Thomas Thrien
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