[gurps] Rule of 16: GURPS 3e versus 4e

Holmes, Erik Erik.Holmes at marriott.com
Tue Mar 25 06:04:33 CDT 2008


Holmes, Erik wrote:

> Ya, to me it seems like the whole skill system in 4e is out of whack.
> If you think about it, you can go with +2 DX or +10 broadsword. My
> inner munchkin tells me to take the +10 broadsword.

And 3e encouraging this with mental skills didn't bother you?
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No, who cares if they had high mental skills. If you use the rule of 16 even high spell levels aren't unbalanced.

A 25 broadsword skill on the other hand, with a little weapons master was some serious shit in 3e, and very hard to obtain.

> +10 to one spell, or +4 to all spells and +4d6 to spell damage.
> Again, my inner munchkin says take 4 more magery. (actually, my inner
> munchkin says take 150 pts, 75 disads and make a young Harry Rotter
> with 10 magery, 15 IQ and 25 points in skills and spells).

Of course this only works if your GM has said "no limits to Magery".
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Yes, but just the fact that it works UNLESS THE GM MAKES A HOUSE RULE TO RESTRICT IT seems to show just one of the problems with points, skills and character creation in 4e.

Shoby187



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