[gurps] Rule of 16: GURPS 3e versus 4e

Brandon Cope copeab at yahoo.com
Mon Mar 24 20:45:09 CDT 2008


--- On Mon, 3/24/08, Rupert Boleyn <rboleyn at ihug.co.nz> wrote:

> From: Rupert Boleyn <rboleyn at ihug.co.nz>
> Subject: Re: [gurps] Rule of 16: GURPS 3e versus 4e
> To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
> Date: Monday, March 24, 2008, 8:25 PM
> Holmes, Erik wrote:
> 
> > Ya, to me it seems like the whole skill system in 4e
> is out of whack.
> > If you think about it, you can go with +2 DX or +10
> broadsword. My
> > inner munchkin tells me to take the +10 broadsword.
> 
> And 3e encouraging this with mental skills didn't
> bother you?

Nope. Might have bothered me if I actually saw players do this. Cloest I can recall is a character with IQ 14 buying Ritual Magic (Shinto)-20. OTOH, he has no Path higher than 16. 
 
Brandon


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